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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Wooh! It's starting to get windy over here! Heat is slowing down, and everyone is now starting to prepare for less rain and more sweaters! Everyone be ready! It's cool now, but wait until it gets even colder! Waves are coming harder and larger in the evening so watch out night-swimmers! This has been another Azores Weather Report!

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Updated: 6/20/2016

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Balancing Damage (Discussion)

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Grantus



Posts : 5733
Join date : 2013-07-06
Age : 22

PostSubject: Balancing Damage (Discussion)   Mon Dec 07, 2015 6:10 pm

So a topic was brought up about the possibility of changing the overall boosts of Tiers as they rise, most likely either lowering each boost, or lowering them all down to a certain percentage. The idea was to make combat in PvP a little more controllable and less ridiculous in terms of damage. However while lowering the overall damage output in PvP can be possible, it's still out in the open whether the same treatment should be done for PvS, or if it should just only apply to PvP. This is also an attempt to prevent everything and everyone from being extremely OP, while still giving people a chance at becoming stronger however they wish to. There are several approaches that can be made, and every opinion is welcome, since this affects every member of the site new and old. Feel free to say what you think in the comments what you think is the simplest and most effective solution to this issue.
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Deshitana



Posts : 324
Join date : 2015-04-24
Location : Shall live. Lives. Lived. Shall die. Dies. Died.

PostSubject: Re: Balancing Damage (Discussion)   Tue Dec 08, 2015 12:16 am

I like the idea of a power growing as you get stronger. It kind of like a reward for my hard work and helps me move forward. With that being said, I am also one for things replacing lower one and set amounts of damage.

For example (pardon my FF example) - Blizzard - Blizzara - Blizzaga

As the power grows its next form is unlocked and with it more power. Sure, the upper tiers cost more, but that is what the leveling is for. Your stats should be able to handle the increase price...and quite frankly I find it a bit odd to have tier 1 skill set only at tier 1 and not being able to upgrade without money or something like that. I like being rewarded for hard work rather than grinding and watching a power grow seems more natural to me. Even discovering new types of skills through use.

In any case, with this system I believe to keep it simple a set amount damage should be set for each tier and type rather than multiplying it by a number. Not sure if that makes it too flat, but it is something to consider.
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Xombie



Posts : 1134
Join date : 2013-01-16

PostSubject: Re: Balancing Damage (Discussion)   Tue Dec 08, 2015 2:43 am

Philemon filled me in on what you all came to a conclusion on, and I'll just say I agree. However, I would also say we should put it into practice before a main plot. We'd want to make complete and utter sure it's the right solution because last thing we want is to revamp during the main plot. That will be chaos.

So I recommend either Rita gives it a test run OR something EXTREMELY SMALL is held on the side to test out the new rules and see if they would be okay. Just a mock dungeon run or something that has a clear start and clear finish. Characters go in with set ranks and will rank up through the dungeon till the boss in the end. From there we can practice the EXP system, the new dungeon traversal rules, and etc.

Just get a few volunteers to help out with this and award them with some VC or something. Even try out the Mask system and support system aswell. I know you're busy with Ueitawa, so we can save this till after that or just use Ueitawa to try it but I'm not sure how that'd work since we have no demons in that plot.

All in all, it's up to you, Phile. Just my two cents as your confidant.
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Joyd



Posts : 3916
Join date : 2013-09-06
Age : 20
Location : In front of my computer

PostSubject: Re: Balancing Damage (Discussion)   Tue Dec 08, 2015 10:23 am

Sounds like a good idea. Trying it out before we actually employ it full force is probably better than jumping in and then possibly having to change it up midplot. If any help with testing is needed, I'm willing to assist, unless Rita takes it all upon her plot.

___________________________________

Phoenix : TBA : TBA : TBA
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Shiina



Posts : 1896
Join date : 2014-09-16
Age : 22
Location : Heaven

PostSubject: Re: Balancing Damage (Discussion)   Tue Dec 08, 2015 12:12 pm

Getting all of the testing done in one smooth run while not interfering with ongoing plots seems best to me. Those who participate, I'll reward with VC in Erisia if they want. That said, if any help is needed, I'd be glad to give it, but I'm iffy on incorporating it into the Side Plot right away since there's been a lot of changes already, any more would simply get confusing unless it's absolutely certain it'll stay consistent until the end.
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Jerry



Posts : 2536
Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 6:12 am

If needed, I could prolly hold a small test of things once Ueitawa ends. If anyone else wants to, then by all means, take it. I'm only taking on the task if no one else can or want to.

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Deshi



Posts : 1469
Join date : 2014-10-28
Age : 29
Location : In my own madness.

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 10:04 am

I've already gave my answer to this to Gran, so just let me know what you guys decide in the end.

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Philemon
Admin


Posts : 1974
Join date : 2013-01-08

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 2:11 pm

Thank you for your assistance, everyone. And thank you for helping, Essay. Your two cents are always welcomed to me.
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Grantus



Posts : 5733
Join date : 2013-07-06
Age : 22

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 2:16 pm

A small dungeon could definitely work as a test. Whenever it gets ironed out I will volunteer to either run or test it.

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Maria



Posts : 1904
Join date : 2013-10-06
Age : 22

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 2:18 pm

I preemptively volunteer to be your guinea pig.

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Link To Tensions
Maria's Compendium

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Jerry



Posts : 2536
Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 8:02 pm

Well, I have a dungeon ready to go if needed. Just need some flavor text written for it.

Map in question

EDIT: it's ready to go.

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Deshi



Posts : 1469
Join date : 2014-10-28
Age : 29
Location : In my own madness.

PostSubject: Re: Balancing Damage (Discussion)   Wed Dec 09, 2015 11:03 pm

Mmm. I like the idea of small test not sure if I am understanding the map though. I am not sure why, but the darker places make me think I need wings or something. Is it a sky dungeon? o.o In any case, when ya'll flesh it out let me know. I am always ready to test things.

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Jerry



Posts : 2536
Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Re: Balancing Damage (Discussion)   Thu Dec 10, 2015 12:35 am

To answer your question, Deshi... The blue squares is the basement floor. Or the Sewers in this case, if you will.

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Jerry



Posts : 2536
Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Re: Balancing Damage (Discussion)   Sat Mar 26, 2016 7:09 am

The Dungeon is slowly coming to a close. Just the big boss left. If things go as smooth as they have been going uptil now, it should be finished by the end of March, perhaps early April. It Will be over with before the main part of Endymion starts.

The Dungeon in Question can be found here: http://newarcana.forumotion.com/t3697-acotali-s-emerald-city-testing-the-dungeon-changes-deshitana-puck-safi
I just wanted to thank Deshi, Godai and Safi for taking their time helping out with this, and I'd like to ask if I'm allowed to reward them with something for their help. Nothing Major mind you, just a small reward, like what we mods get for helping with NPCs. Like 3-5k VC or some such. If I can't do that, I'll give em something directly from Mae's own pocket.

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PostSubject: Re: Balancing Damage (Discussion)   Today at 1:20 pm

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