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Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

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 Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)

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Maeb



Posts : 5
Join date : 2015-11-21

PostSubject: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 12:36 pm

Persona Name: Jörmungandr

Persona Type: Initial Persona

Persona's Arcana: Aeon

Owner: Jormungandr Type-Maeb Mark IV

Persona Appearance:
Jörmungandr embodies the Midgard serpent in practically every way. It is a humongous winged snake that curls and twists constantly in several parts of its body at once. It ripples and churns, representing the power of the ocean and primal forces. In short, it is a really big snake-thing.
Spoiler:
 

Persona Background:
The background of this persona is that of the Midgard Serpent, the middle-child of Loki and symbol for the mercilessness and raw power of the ocean. The serpent is one of the main destructive forces of the worlds of Norse mythology, acting as a string that sustains the world, as its body encircles it, holding it together.
In this sense, Jörmungandr is both a guardian that sets the fundament for the world to exist, as well as a massive evil that seeks to poison the sky and everything on the globe. In a sense it represents a major part of nature, as a protective force that may also bring immense destruction if unleashed. Just one thing is sure… once it no longer spans the world, Ragnarök will be upon its former protégé shortly.

Strengths: Electricity

Weaknesses: Earth

Passive Boosts: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)

Persona Skill List:

Skill 1:  Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1

Skill 2: Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1

Skill 3: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1

Skill 4: (Unlocked once forming your first Social Link; Must be Tier 2 Skill or Lower) Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2

Skill 5: (Must have used your Persona fifteen times in combat; Must be a Tier 2 Skill or Lower) Mediarama | Recovers a moderate amount of HP (60%) to all allies. | 16 SP | Tier 2

Skill 6: (Unlocked once using your Persona thirty times in combat and having formed three rank three or more social links; Must be a Tier 2 Skill or Lower) Mudoon | 50% chance of instant death from the power of Darkness to one enemy. | 12 SP | Tier 2

Skill 7: (Unlocked once using your Persona to help at least two friends overcome their Shadow or have beaten 2 Sub-Bosses/Bosses/Shadow Selves (non-PCs); Must be a Tier 2 Skill or Lower) Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 14% HP | Tier 2

Skill 8: (Unlocked after defeating your third Dungeon Master and Persona used 40 times in combat; Must be a Tier 3 Skill or Lower) Virus Breath | Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. | 40 SP | Tier 3



Fusion Attack:

Fusion Attack Name: Orgia Mode
Persona Name: Jörmungandr
Type of Damage: Special Ability
Description: In 3 turns, the user will be able to use skills without spending HP and SP (and +15% to all stats in PvP). This also allows the android to have superhuman feats such as flight, super strength. In this case it gives a large boost to physical resistance and regeneration and similar abilities listed in the character sheet. If the 3 turns are over, the android overheats and needs to rest for 3 turns as well meaning they can't move or act within those 3 turns.

Human Skill Name: Nanomachines! Or a World Serpent’s poisonous blood!
Persona Name: Jörmungandr
Tier: Tier 1
Cost: N/A
Type of Damage: Strike
Description: In effect it is a reverse use of the nanomachines inside her body that usually support her regeneration. By attacking her opponent physically, Maeb is capable of transferring some of these machines into the opponent, causing the opponent to gradually lose health as instead of repairing him, they’d slowly disassemble him. Practically, it causes 15% damage for three turns on a successful 'Strike' attack. This can be redone once the three turns pass, but cannot be stacked. It will not work on anyone strong to Strike, or somebody who blocks Strike etc.


Last edited by Maeb on Mon Nov 23, 2015 2:34 pm; edited 5 times in total
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Grantus



Posts : 5733
Join date : 2013-07-06
Age : 22

PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 12:58 pm

The Human Skill doesn't appear to have a Fire Element to it. Or if you want it to have a Fire element, the enemy would be immune to it if they resisted/blocked Fire, etc. With that said, it looks like you want it to hit them when they hit you, in which case the skill will not activate each time you are hit. You could give it a 20% chance to activate when the opponent makes contact with you with a dexterity attack in PvP, or PvS, cause I don't see how Persona attacks would get the hit. You could make it a passive ailment where for 20% single target attacks (10% for AoE) that you inflict, and it drains their HP for three turns, you could increase the drain rate to 15% with the Fire Element, since 2% for the few turns isn't alot. It's up to you.
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Maeb



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Join date : 2015-11-21

PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 1:48 pm

Should be fixed? I think it's fixed. Not sure though. Alternatively I could make it a 2-4% long lasting damage on a successful 'strike' attack.
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Grantus



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Age : 22

PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 2:01 pm

Is the skill based on your attacks or the opponents attacks? The specific words says it is "attacks she inflicts", but above it says "by taking an attack". You can have them activate every time you attack, but be sure that the damage isn't Drain, it's more akin to something like poison. So you can just say 15% damage for three turns. The skill will also not affect anyone who resists/blocks strike. The cost itself can be nothing and just be passive since it is supposed to activate every time you use a strike attack. Be sure to iron all that out and you should be fine just so nobody is confused.
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Maeb



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PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 2:06 pm

Like so? *edited*
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Grantus



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Age : 22

PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 2:10 pm

Remember that you only activate the passive skill every time you use a Strike Attack, and that it will not work on anyone strong to or blocks Strike etc. Include that and you're approved.

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Aya's Stats ~ Level 3 - Rank 4:
 
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Maeb



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PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 2:34 pm

Done, dear.
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Grantus



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PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Mon Nov 23, 2015 2:41 pm

Apruuved

___________________________________

Aya's Stats ~ Level 3 - Rank 4:
 
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PostSubject: Re: Jörmungandr - Initial Persona (Sideplot Erisia Dysmonia)   Today at 3:23 pm

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