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Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

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 Spawning Ideas

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Jerry



Posts : 2534
Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Spawning Ideas   Sat May 09, 2015 7:32 am

Spawning Ideas

So, many of you probably already know that I just like letting my creativity flow, making new stuff constantly. And that's why I have this thread up, where I'll just post neat ideas for skills or even entire classes just for fun.

NOTE! These are just ideas. I put this up here just for fun. Feel free to give me feedback though.

If any of these things are implemented in the future, I would be flattered. But please, DO NOT pester any of the mods or storytellers about this! I'm doing this mostly for fun anyway.

Have a nice day. Stuff will be popping up here regularly.

~Jerry

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Jerry



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PostSubject: Re: Spawning Ideas   Mon May 11, 2015 8:29 am

General Equipment:
Phoenix Ring | Accessory | lowers the cost of Fire Related Spells down by 1/3rd
Garuda Ring | Accessory | lowers the cost of Wind Related Spells down by 1/3rd
Yeti Ring | Accessory | lowers the cost of Ice Related Spells down by 1/3rd
Rok Ring | Accessory | lowers the cost of Elec Related Spells down by 1/3rd
Atlas Ring | Accessory | lowers the cost of Earth Related Spells down by 1/3rd

Trigger Consumables
Dragon Sutra | Gain Tarukaja when your HP falls below 30%.
Turtle Sutra | Gain Rakukaja when your HP falls below 30%.
Rabbit Sutra | Gain Sukukaja when your HP falls below 30%.

Battle Consumables (PvS exclusive):
Simple Shroud | Shields the target from 50 Damage from any source except almighty.
Vital Shroud | Shields the target from 100 Damage from any source except almighty.
Sacred Shroud | Shields the target from 200 Damage from any source except almighty.

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PostSubject: Re: Spawning Ideas   Tue May 12, 2015 9:08 am


Character Name Here
Quote/ETC. Here


The Biography


Birth Name:
Aliases:
Gender:
Age:
Birth Day:
Arcana: (Arcana types can be found here.)
Place of Residence: [Where you reside]
School Year: (Are you a first, second, or third year in school? Please make this related to age. Note that Seekers are survivors of a cataclysmic event. If you have a good reason for them to be in school, by all means, go for it.)
Class: (If there's a good reason why your Seeker would be in school attending classes we'll put this for you.)

After School Club: (Are you a part of a club? If so, put it here. It needs to be a club listed on the guide here. This is highly unlikable so keep this blank unless you have a reason why a Seeker like you would be participating in sport activities at school.)

Part Time Job: (Any place you work?)

Appearance: (At least a paragraph.)

Personality: (At least a paragraph)



The Potential



Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)


Strength Name:
Description:

Strength Name:
Description:

Strength Name:
Description:

Strength Name:
Description:

Strength Name:
Description:

Weaknesses: (You must have the same amount of weaknesses as strengths. IE: Physically Weaker, lack of attention span, etc.)

Weakness Name:
Description:

Weakness Name:
Description:

Weakness Name:
Description:

Weakness Name:
Description:

Weakness Name:
Description:

Soul Husk: (This replaces your Soulbound weapon. Soul Husks give the wearer/wielder the powers of a persona without actually having awoken to that potential. The Soul Husk is your human will to survive given physical form. It can have either offensive or defensive qualities. These can be summoned at will in the alternate reality. The Inner force within is known as a Qliphoth, the driving force changing human thoughts into reality.)


Soul Husk Name:
Qliphoth Host:
Soul Husk Description: (What it looks like)
Soul Husk Image: (Not necessary)
Soul Husk Attack Type: (Slash, Pierce, or Strike)
Soul Husk Element: (Leave this blank. Only special weapons obtain an element behind its blows.)




The Background



History:(At Least 2-3 Paragraphs)



This is the Seeker Character Template in the works... I think it looks decent.

NOTE! This is just me spawning ideas. This is NOT an official Class (As much as I wish it is). I'm just doing this for fun.

The Idea behind Seekers is Human Skills. I just wanted to create a class which puts a bigger emphasis on them than other classes, as I really love the concept of Human Skills to begin with. The Soul Husk Templates should be up later on today.

Code:
<div align="center">
<font size="+3" color="#003300" face="Georgia, Times New Roman, Times, serif">Character Name Here</font>
<font size"+1" color="#999999" face="Courier New, Courier, monospace">Quote/ETC. Here</font>
</div><center>
<table><tr><td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:#003300;text-align:right">The Biography
<hr style="border:1px dotted  white"></td></tr>
<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">
[b]Birth Name:[/b]
[b]Aliases:[/b]
[b]Gender:[/b]
[b]Age:[/b] 
[b]Birth Day:[/b]
[b]Arcana:[/b] (Arcana types can be found [url=http://newarcana.forumotion.com/t8-the-arcana-strengths-of-arcana-types]here[/url].)
[b]Place of Residence:[/b] [Where you reside] 
[b]School Year:[/b] (Are you a first, second, or third year in school? Please make this related to age. Note that Seekers are survivors of a cataclysmic event. If you have a good reason for them to be in school, by all means, go for it.)
[b]Class:[/b] (If there's a good reason why your Seeker would be in school attending classes we'll put this for you.)

[b]After School Club:[/b]  (Are you a part of a club? If so, put it here. It needs to be a club listed on the guide [url=http://newarcana.forumotion.com/t1354-zela-academy-clubs]here[/url]. This is highly unlikable so keep this blank unless you have a reason why a Seeker like you would be participating in sport activities at school.)

[b]Part Time Job:[/b] (Any place you work?)

[b]Appearance:[/b] (At least a paragraph.)

[b]Personality:[/b] (At least a paragraph)

</table>
<table><tr>
  <td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:#003300;text-align:right">The Potential
    <hr style="border:1px dotted  white"></td></tr>
<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">

[b]Strengths:[/b] (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)


—[b]Strength Name:[/b]
—[b]Description:[/b]

—[b]Strength Name:[/b]
—[b]Description:[/b]

—[b]Strength Name:[/b]
—[b]Description:[/b]

—[b]Strength Name:[/b]
—[b]Description:[/b]

—[b]Strength Name:[/b]
—[b]Description:[/b]

[b]Weaknesses:[/b] (You must have the same amount of weaknesses as strengths. IE: Physically Weaker, lack of attention span, etc.) 

—[b]Weakness Name:[/b]
—[b]Description:[/b]

—[b]Weakness Name:[/b]
—[b]Description:[/b]

—[b]Weakness Name:[/b]
—[b]Description:[/b]

—[b]Weakness Name:[/b]
—[b]Description:[/b]

—[b]Weakness Name:[/b]
—[b]Description:[/b]

[b]Soul Husk:[/b] (This replaces your Soulbound weapon. Soul Husks give the wearer/wielder the powers of a persona without actually having awoken to that potential. The Soul Husk is your human will to survive given physical form. It can have either offensive or defensive qualities. These can be summoned at will in the alternate reality. The Inner force within is known as a Qliphoth, the driving force changing human thoughts into reality.)


[b]Soul Husk Name[/b]:
[b]Qliphoth Host[/b]:
[b]Soul Husk Description[/b]: (What it looks like)
[b]Soul Husk Image[/b]: (Not necessary)
[b]Soul Husk Attack Type[/b]: (Slash, Pierce, or Strike)
[b]Soul Husk Element[/b]: (Leave this blank. Only special weapons obtain an element behind its blows.)


</table>
<table>
<td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:#003300;text-align:right">The Background
    <hr style="border:1px dotted  white"></td></tr>
<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">

[b]History:[/b](At Least 2-3 Paragraphs)

</table>
</center>

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Jerry



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Join date : 2014-06-04
Age : 22
Location : Sweden. Undisclosed Apartment

PostSubject: Re: Spawning Ideas   Sat May 30, 2015 5:14 am

Boss Idea
The Quad Cores

The Quad Core is just a boss concept I've been thinking of for the past week or so, and the core gimmick would be it's ability to switch between it's 4 forms using the Core Shift ability. It's 4 different forms having drastically different stats (HP and SP remains unchanged). Each forme has 1 unique move in it's arsenal along with it the other attacks it has.

Standard Core:
 

Assault Core:
 

Defense Core:
 

Stealth Core:
 

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PostSubject: Re: Spawning Ideas   Sat May 30, 2015 6:29 am

And here's the Soul Husk Template...

Qliphoth's Name: (The name of your Artifact)

Qliphoth's Arcana: (The Arcana should be the same as its Wielder)

Soul Husk Appearance: (What your Soul Husk looks like.)

Qliphoth Personality: (Does your Qliphoth have a personality, or is it just a silent and regular weapon?)

Qliphoth Background: (Does your Qliphoth have a background different from your own? How did you find the artifact?)

Strengths: (What type of attacks is your Soul Husk strong against? This is specifically for Elemental and Physical based skills. Damage from these attacks are reduced by half. You can have up to two strengths.)

Weaknesses: (What element/physical-based skills is it weak against? Must have atleast one unless your Arcana says otherwise. Should have an equal amount of strengths your Soul Husk has. Damage from these specific types of attacks are twice as effective and will cause your character to stagger their next post.)

Passive Boosts: (This can be found on the Arcana Sheet found here. It should match up to the Arcana the character holds.)

Soul Husk Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

Skill 1: (Must be a Tier 1 Skill)
Skill 2: (Must be a Tier 1 Skill)
Skill 3: (Must be a Tier 2 Skill)
Skill 4: (Unlocked once you have used your Soul Husk at least 15 times; Must be Tier 2 or below)
Skill 5: (Must have defeated atleast two enemies in one battle With Arcana Overdrive; Must be Tier 2 or lower)
Skill 6: (Unlocked once you have upgraded your Soul Husk once, and have defeated at least 30 shadows; Must be Tier 2 or lower)
Skill 7: (Unlocked once using your Arcana overdrive to successfully defeat another Forgotten Experiement/Persona-User/ASSW/Nyarlathotep Child/Seeker or Attendant; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after you have defeated at least 7 Sub-bosses and have used your Soul Husk at least 50 times combat; Must be a Tier 3 Skill or Lower)



Special Ability:

Ability Name: Arcana Overdrive
Description: Once per Battle, you can activate your Arcana Overdrive, giving your thoughts and will a ”life of its own”. Gives the user a secondary arcana boost for three turns, restoring 10% of your Max SP upon activation. After those three turns have passed, you lose both of your arcana boosts completely for the rest of the battle, and you lose half of your current HP and SP.

Auxillary Arcana: (Any Arcana except World, Fool and Jester.)

Human Skill:
Human Skill Name: [What's the tech called?]
Persona Name: [The name should match one of your Personas]
Tier: Tier 1
Cost: [Make it realistic. Physical damage moves is HP for a cost. Magic is SP]
Type of Damage: [Self Explanatory] 
Description: [Explain what happens when you perform this technique]

Each time your Initial Soul Husk gains a new skill, all your stats go up by 7 points. You also get 7 extra points that you can distribute between these stats.

Code:
[b]Qliphoth's Name:[/b] (The name of your Artifact)

[b]Qliphoth's Arcana:[/b] (The Arcana should be the same as its Wielder)

[b]Soul Husk Appearance:[/b] (What your Soul Husk looks like.)

[b]Qliphoth Personality:[/b] (Does your Qliphoth have a personality, or is it just a silent and regular weapon?)

[b]Qliphoth Background:[/b] (Does your Qliphoth have a background different from your own? How did you find the artifact?)

[b]Strengths:[/b] (What type of attacks is your Soul Husk strong against? This is specifically for Elemental and Physical based skills. Damage from these attacks are reduced by half. You can have up to two strengths.)

[b]Weaknesses:[/b] (What element/physical-based skills is it weak against? Must have atleast one unless your Arcana says otherwise. Should have an equal amount of strengths your Soul Husk has. Damage from these specific types of attacks are twice as effective and will cause your character to stagger their next post.)

[b]Passive Boosts:[/b] (This can be found on the Arcana Sheet found [url=http://newarcana.forumotion.com/t8-the-arcana-strengths-of-arcana-types]here[/url]. It should match up to the Arcana the character holds.)

[b]Soul Husk Skill List:[/b] ((Skill List can be found [url=http://newarcana.forumotion.com/t6-persona-skill-list]here[/url]. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

[i]Skill 1: (Must be a Tier 1 Skill)
Skill 2: (Must be a Tier 1 Skill)
Skill 3: (Must be a Tier 2 Skill)
Skill 4: (Unlocked once you have used your Soul Husk at least 15 times; Must be Tier 2 or below)
Skill 5: (Must have defeated atleast two enemies in one battle With Arcana Overdrive; Must be Tier 2 or lower)
Skill 6: (Unlocked once you have upgraded your Soul Husk once, and have defeated at least 30 shadows; Must be Tier 2 or lower)
Skill 7: (Unlocked once using your Arcana overdrive to successfully defeat another Forgotten Experiement/Persona-User/ASSW/Nyarlathotep Child/Seeker or Attendant; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after you have defeated at least 7 Sub-bosses and have used your Soul Husk at least 50 times combat; Must be a Tier 3 Skill or Lower)[/i]


[b]Special Ability:[/b]

[b]Ability Name:[/b] Arcana Overdrive
[b]Description:[/b] Once per Battle, you can activate your Arcana Overdrive, giving your thoughts and will a ”life of its own”. Gives the user a secondary arcana boost for three turns, restoring 10% of your Max SP upon activation. After those three turns have passed, you lose both of your arcana boosts completely for the rest of the battle, and you lose half of your current HP and SP.

[b]Auxillary Arcana:[/b] (Any Arcana except World, Fool and Jester.)

[b]Human Skill:[/b]
[b]Human Skill Name:[/b] [What's the tech called?]
[b]Persona Name:[/b] [The name should match one of your Personas]
[b]Tier:[/b] Tier 1
[b]Cost:[/b] [Make it realistic. Physical damage moves is HP for a cost. Magic is SP]
[b]Type of Damage:[/b] [Self Explanatory] 
[b]Description:[/b] [Explain what happens when you perform this technique]

___________________________________



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PostSubject: Re: Spawning Ideas   Sat May 30, 2015 7:16 am

And the Ascended Seeker Template...

Qliphoth's Name: (The name of your Artifact)

Qliphoth's Arcana: (The Arcana should be the same as its Wielder)

Soul Husk Appearance: (What your Soul Husk looks like.)

Qliphoth Personality: (Does your Qliphoth have a personality, or is it just a silent and regular weapon?)

Qliphoth Background: (Does your Qliphoth have a background different from your own? How did you find the artifact?)

Blocks:(Choose one type of attack your Soul Husk blocks completely. This means they take no damage when hit by this specific attack, whatsoever, unless a skill is used to remove this attribute.)

Strengths: (What type of attacks is your Soul Husk strong against? This is specifically for Elemental and Physical based skills. Damage from these attacks are reduced by half. You can have up to two strengths.)

Weaknesses: (What element/physical-based skills is it weak against? Must have atleast one unless your Arcana says otherwise. Should have an equal amount of strengths your Soul Husk has. Damage from these specific types of attacks are twice as effective and will cause your character to stagger their next post.)

Passive Boosts: (This can be found on the Arcana Sheet found here. It should match up to the Arcana the character holds.)

Soul Husk Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

Skill 1: (Must be a Tier 2 Skill or lower)
Skill 2: (Must be a Tier 2 Skill or lower)
Skill 3: (Must be a Tier 3 Skill)
Skill 4: (Unlocked once you have successfully completed 1 Plot Mission; Must be Tier 3 or lower)
Skill 5: (Must have defeated at least 10 hordes with your Ascended Soul Husk; Must be Tier 3 or lower)
Skill 6: (Unlocked once you have upgraded your Ascended Soul Husk once, and have defeated at least 40 shadows; Must be Tier 3 or lower)
Skill 7: (Unlocked once using your Arcana Overload to successfully defeat another Forgotten Experiement/Persona-User/ASSW/Nyarlathotep Child/Seeker or Attendant; Must be a Tier 4 Skill or Lower)
Skill 8: (Unlocked after you have helped 2 other Seekers ascend and have defeated a Seeker Champion in Combat; Must be a Tier 4 Skill or Lower)



Special Ability:

Ability Name: Arcana Overload
Description: Once per Battle, you can activate your Arcana Overload, giving your thoughts and will a ”life of its own”. Gives the user a secondary and a third arcana boost for three turns, restoring 15% of your Max SP upon activation. After those three turns have passed, you lose all of your arcana boosts completely for the rest of the battle, and you lose half of your current HP and SP.

Auxillary Arcana 1: (Any Arcana except World, Fool and Jester.)

Auxillary Arcana 2: (Any Arcana except World, Fool and Jester.)

Human Skill: (Unlocked when you have reached Rank 8.)
Human Skill Name: [What's the tech called?]
Persona Name: [The name should match one of your Personas]
Tier: Tier 4
Cost: [Make it realistic. Physical damage moves is HP for a cost. Magic is SP]
Type of Damage: [Self Explanatory] 
Description: [Explain what happens when you perform this technique]

Each time your Ascended Soul Husk gains a new skill, all your stats go up by 14 points. You also get 14 extra points that you can distribute between these stats.

Code:
[b]Qliphoth's Name:[/b] (The name of your Artifact)

[b]Qliphoth's Arcana:[/b] (The Arcana should be the same as its Wielder)

[b]Soul Husk Appearance:[/b] (What your Soul Husk looks like.)

[b]Qliphoth Personality:[/b] (Does your Qliphoth have a personality, or is it just a silent and regular weapon?)

[b]Qliphoth Background:[/b] (Does your Qliphoth have a background different from your own? How did you find the artifact?)

[b]Blocks:[/b](Choose one type of attack your Persona blocks completely. This means they take no damage when hit by this specific attack, whatsoever, unless a skill is used to remove this attribute.)

[b]Strengths:[/b] (What type of attacks is your Soul Husk strong against? This is specifically for Elemental and Physical based skills. Damage from these attacks are reduced by half. You can have up to two strengths.)

[b]Weaknesses:[/b] (What element/physical-based skills is it weak against? Must have atleast one unless your Arcana says otherwise. Should have an equal amount of strengths your Soul Husk has. Damage from these specific types of attacks are twice as effective and will cause your character to stagger their next post.)

[b]Passive Boosts:[/b] (This can be found on the Arcana Sheet found [url=http://newarcana.forumotion.com/t8-the-arcana-strengths-of-arcana-types]here[/url]. It should match up to the Arcana the character holds.)

[b]Soul Husk Skill List:[/b] ((Skill List can be found [url=http://newarcana.forumotion.com/t6-persona-skill-list]here[/url]. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

[i]Skill 1: (Must be a Tier 2 Skill or lower)
Skill 2: (Must be a Tier 2 Skill or lower)
Skill 3: (Must be a Tier 3 Skill)
Skill 4: (Unlocked once you have successfully completed 1 Plot Mission; Must be Tier 3 or lower)
Skill 5: (Must have defeated at least 10 hordes with your Ascended Soul Husk; Must be Tier 3 or lower)
Skill 6: (Unlocked once you have upgraded your Ascended Soul Husk once, and have defeated at least 40 shadows; Must be Tier 3 or lower)
Skill 7: (Unlocked once using your Arcana Overload to successfully defeat another Forgotten Experiement/Persona-User/ASSW/Nyarlathotep Child/Seeker or Attendant; Must be a Tier 4 Skill or Lower)
Skill 8: (Unlocked after you have helped 2 other Seekers ascend and have defeated a Seeker Champion in Combat; Must be a Tier 4 Skill or Lower)[/i]


[b]Special Ability:[/b]

[b]Ability Name:[/b] Arcana Overload
[b]Description:[/b] Once per Battle, you can activate your Arcana Overload, giving your thoughts and will a ”life of its own”. Gives the user a secondary and a third arcana boost for three turns, restoring 15% of your Max SP upon activation. After those three turns have passed, you lose all of your arcana boosts completely for the rest of the battle, and you lose half of your current HP and SP.

[b]Auxillary Arcana 1:[/b] (Any Arcana except World, Fool and Jester.)

[b]Auxillary Arcana 2:[/b] (Any Arcana except World, Fool and Jester.)

[b]Human Skill 4:[/b] [i](Unlocked when you have reached Rank 8.)[/i]
[b]Human Skill Name:[/b] [What's the tech called?]
[b]Persona Name:[/b] [The name should match one of your Personas]
[b]Tier:[/b] Tier 4
[b]Cost:[/b] [Make it realistic. Physical damage moves is HP for a cost. Magic is SP]
[b]Type of Damage:[/b] [Self Explanatory] 
[b]Description:[/b] [Explain what happens when you perform this technique]

___________________________________



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PostSubject: Re: Spawning Ideas   Sat May 30, 2015 7:57 am

The Seekers


...................................................................................................................



...................................................................................................................



    The Seekers are a group of humans who have survived a supernatural cataclysmic event. They have gained their powers from artifacts known as Soul Husks. These Husks are born from the humans will to survive, and and wearing one allows one to fight against shadows and others with supernatural abilities. With the seekers bond to their husk, they may call upon it's powers at will, giving them an additional arcana for a short while in battle. Their skills also get a slight boost in power from upgrading the husk with ores. An Awakening for a Seeker includes meeting one of the three Seeker Champions; Cain'gorm, Amnael and Tierra. Before their awakening, the seeker gets to choose their alignment: Evil, Good or Neutral, and meet up with the corresponding Champion...


...................................................................................................................

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