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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Wooh! It's starting to get windy over here! Heat is slowing down, and everyone is now starting to prepare for less rain and more sweaters! Everyone be ready! It's cool now, but wait until it gets even colder! Waves are coming harder and larger in the evening so watch out night-swimmers! This has been another Azores Weather Report!

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Updated: 6/20/2016

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

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 Tactical Skills

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Abel XIV



Posts : 67
Join date : 2013-02-20

PostSubject: Tactical Skills   Sun Mar 03, 2013 5:37 pm

In my opinion, the vast majority of Tactical Skills are too high in the tiers, I believe all of them, except for Escape Route and Third Eye, should be brought down a tier.
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Katsu!



Posts : 150
Join date : 2013-02-14
Location : Chie-chan's room!

PostSubject: Re: Tactical Skills   Mon Mar 04, 2013 2:25 pm

With Remote View you could keep your team together and healthy while being a dungeon length apart. Totally not Tier 1 and I think it's pushing Tier 2 already.

Analysis shows you enemy weaknesses at Tier 2. Seeing how Support skills are actually special in the Persona verse I can understand that one being as 2. And no Persona here needs to unlock a Tier 1 skill, as you start off with them. So lowering it changes nothing.

Full Analysis shows you everything about your opponent. From skills to health to weaknesses. That's too much information under Tier 2

Healing wave will be useful during dungeons since the support can be with anyone and basically beef them up during and after each fight. Too strong for anything less imo

They're that high because if used together, your entire team would be supported even when separated apart. That's abit too much at lower tiers without some extra cost. And seeing how most the stuff is passive, you're not even burning SP to use it.

That's just my view point on it though Razz
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Seshou



Posts : 10
Join date : 2013-02-21

PostSubject: Re: Tactical Skills   Mon Mar 04, 2013 6:30 pm

Hm?, With Remote View you can keep them healed?, I didn't know that, not at all. Are you sure though?, I didn't get that reading from what I saw.

Precisely seeing how Analyze is the most basic Tactical Skill, it should be logical for it to be a tier 1 skill. Plus, since you say it wouldn't change anything at all, why not lower it?, It'd make sense and it's not like there was a real problem lowering it.

Since it's just an upgraded Analyze, by the same logic it should be a tier above it, but I can see it being a tier 3 though.

The problem with Healing wave is that its just a 15% each 4 posts, what equates to a single crappy Dia spell every friggin' 8 rounds. Most combats wont be that long, nor does it have enough healing power to be worth a tier 3 slot, much less to compete against the other healing skills available at that level, such as Mediaharan, that friggin' heals the whole group to the max and Amrita, that heals all status effects. Damn it!, It's supposed not to be much inferior to Salvation, that heals EVERYTHING and is just a tire above!... Definitely a tier 2 skill. I know it does not cost any MP, but damn it, since you recover 5% your MP each time you spend a turn without launching any spell, you more than gain the MP to launch a Mediarama or even a Mediaharan in the time it takes for Healing wave to heal as much as a Media!... For this one to be a tier 3 ability, it should be at least a 20% every 2 posts. You are supposed to have powerful stuff at tier 3!

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Katsu!



Posts : 150
Join date : 2013-02-14
Location : Chie-chan's room!

PostSubject: Re: Tactical Skills   Mon Mar 04, 2013 6:45 pm

Then just get Mediaharan and burn SP. Healing Wave is a skill that occurs anywhere through the dungeon, and who's to say a fight won't last that long? The fact you can be standing at the entrance of the dungeon and constantly healing people every four posts just by being there is enough. It's not a mandatory move. o.o Though a slight boost in health given may be a good idea. So I'll pass that onto Philemon.
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PostSubject: Re: Tactical Skills   Today at 4:54 am

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