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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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The Maker | Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes. |
| | Just some things - More like Notes wip | |
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The author of this message was banned from the forum - See the message | Xombie
Posts : 1185 Join date : 2013-01-16
| Subject: Just some things - More like Notes wip Fri May 02, 2014 5:14 pm | |
| Training Facility - An institution created to train Persona-Users. Depending on how they do during the initiation exam will determine their rank within the Facility. There are a total of seven ranks. The highest Rank is S and the lowest Rank is F.
The main purpose of the facility OoC is to teach people combat on Persona Newarcana, but PvP and PvS
The inRP purpose of this facility is to find the best of the best users to conduct operations to maintain Shadow Activity around the globe.
There will be a gauntlet for finding what rank you are, starting from the easiest monsters and then continuing through all the way up to the final monster. If you defeat all monsters, you are guaranteed S rank, however new users will most likely not make it that far, and may only make it around C rank, as they're still rather week to the veterans. However, you are able to retake the exam every so often to up your rank and exp.
AeroBlitz Sport - Originating in the Azores Region, this is a sport that takes place in a sky dome. Think of it as a mix between Paragliding and Rugby. It is an aggressive sport that needs athletes in prime conditions.
Each team has a total of five members at one time. Four fieldsmen and then a catcher (goalie). Like the rest of our site, each player has their own stats and it determines how effective they are.
There are multiple stat categories explained below.
HP - This determines how long your player can remain active with the ball in hand and also is the main fuel for using "Signature Moves" during the game.
For each square moved while holding the ball, it automatically burns 5 points from your HP. When you do not hold the ball, you regain 3 points of HP for each square moved on the field. If you run out of HP while carrying the ball, you will drop it and the nearest defender will automatically take it.
When I say signature move, I am speaking of a move that burns HP, but powers up your shot for the goal. For example, below is a Signature Move.
Signature Move Name: Beating Heart HP Cost: 100HP Description: Boosts SH by 16 points and gives a 50% chance of shooting pass a defender's block.
EN - This is your Endurance stat. When you're blocked off from the goal by a defender you have the chance of taking a hit from them to blow pass them. If your Endurance stat is more then their ST (steal) stat, you can endure their blow. Now if there are two defenders on you, you can choose to take one of their hits or both. But if you take both, you have to add up their ST together and compare it to your EN. If it's over your EN, they will successfully steal the ball from you.
PA - This is your pass stat. This number represents the chance that a pass to a fellow player is successful. When you pass the ball, each square it travels takes 3 points away from your total PA. If you pass to someone too far away and your PA runs out, they will automatically miss the ball and it will go to the nearest person to them within 10 squares. If the distance between a teammate and the opponent is the same, it will automatically go to the opponent.
Now when you're being confronted by an opponent and you do not want to take their hit, you can pass. When you pass, you are contending with their BL (block) stat. If your PA is 6 and their BL stat is 7, they will successfully block and steal the ball from you. However, if your PA is 7 and their BL is 6, you will pass by them but their amount of BL will be subtracted to your PA as the ball continues to travel.
So basically if they subtract your PA down to one and your teammate is so far that it gets deducted down to zero before reaching them, they will miss the catch and there will be a chance the opponent can pick it up.
SH - This refers to your shot chance. This is your ability of shooting the ball towards the goal and the chance it will score. Just like pass, this competes with the defense's BL stat and works the same way. If your SH is above the goalie's BL stat when it reaches the goal, you will score. If it's the same, there's a 50% chance if you'll score or not which will be decided with the randomnizer.
Defensive Stats:
BL - This is your blocking stat. When someone tries to pass or shoot, this stat will correlate with their own. You're going to want to give your best defender a higher BL rate so the opponents can not easily make it to the goal.
ST - This is the steal stat, and it correlates directly to the opponent's EN stat. If you want your defender to steal consecutively, then you'll certainly want this stat higher.
CA - This stat is specifically for your goalie. This is their chance to catch the ball before it reaches the goal. If it's lower than the SH of the opponent, they will score. You want this as high as possible, but don't focus only on this. There are signature moves that could make this useless, so you will want to focus on your defenders alot more.
Rules of the Game:
The game is played 5 vs 5, including the goalie. You will control your entire team, so think of it as a game of chess. | |
| | | | Just some things - More like Notes wip | |
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